Songerein app (draft)
Nov. 30th, 2022 11:11 pmALICE ELLIOT | SHADOW HEARTS | RESERVED
Player: Colleen
Age: 30+
Contact:
asondeiru, asondeiru#9009
Current Characters: Diluc Ragnvindr
Character: Alice Elliot
Canon: Shadow Hearts | post-death in the bad ending
Age: 20
Background Information: wiki link
Personality: The game introduces Alice as a passive damsel in distress, accompanying the Japanese army to Fengtian for a handoff to who-knows-where in Japan. She hangs back as the main antagonist tears through the train cars, killing everyone in his path. She is also is promptly put to sleep and therefore out of commission as the game's protagonist, Yuri, takes the man on for the first time. At this point in the game, she is still reeling from her father's violent death and the unknown future ahead of her, and it shows in how she handles early-game conflict and events. She's easily spooked, hesitant, and prone to simply sleeping like the dead rather than dealing with things. Her incredibly low Sanity Points at the beginning of the game also suggest that she's easily overwhelmed by the events taking place around her.
Over the course of the game, however, she grows to have a great deal of resiliency and resolve. Reminders of her father still bring her a great deal of sorrow as she comes across them throughout the game, but she's able to use that sadness to push forward rather than wallow in it. When Yuri disappears halfway through the game, she goes to Europe and bides her time working as an exorcist as the party looks for him instead of resorting to pining or simply following along someone else's orders like she had done after the death of her father. Her introduction in the Europe portion of the game even shows her laughing with another party member over the case they've just completed, demonstrating an ability to compartmentalize and keep going even when dealing with difficult emotions.
Of course, this resolve comes at the price of a disregard for herself and her safety to see things through. At one point in the game, she goes off to Rouen, France on her own (prompting Yuri to comment that she's stubborn and wouldn't be dissuaded) despite the multitude of dangers in doing so. And, more detrimentally for her, she faces down Yuri's demons and offers her life in exchange for his soul without a second thought, even after being warned of the consequences. Basically, she goes from getting into trouble because of her own passivity to getting into trouble because of a tendency to get in over her own head.
It would be remiss not to mention Yuri's role in Alice's development in this regard. While their first meeting is quite uncomfortable, they grow to care deeply for each other and bring out the other's best. He gives her confidence and the strength to push forward, and she gets him to be a better person. Her exchange for his soul can seem foolhardy given that it results in her death in the bad ending of the game, but it's illustrative of the depths to which she cares for him and how much that love motivates her.
Independently of her feelings for Yuri, Alice is kind-hearted and often associated with purity throughout the game. She never hesitates to help someone in need (although she's also not above receiving payment for those services), and gives adversaries the benefit of the doubt if they are truly repentant. She serves as a source of warmth and nurturing for the party. Kind as she is, however, she is also good-humored and not above kidding and teasing when the opportunity is presented and warranted.
And, finally, Alice is a woman of faith. Her father is a Catholic* priest, and before the events of the game she traveled with him during his mission from the Vatican. Her weapons in the games are holy books and bibles, and she is known to pray at critical junctures. That said, she falls short of zealotry--she is very open to the religious and occult customs she encounters in China and at one point outright denounces the Inquisition as an abuse of authority.
* It should be noted that in Shadow Hearts, Catholicism includes elder gods and aliens. Because why not.
Abilities & Inventory: Alice was born with a power referred to in-game as "Demon Eyes," which is the ability to sense emotional states that go unnoticed by normal people and the supernatural (especially evil, referred to in-game as Malice). It's implied that this is because it's an ability that pertains to the nature of the soul, and the game even goes so far as having her be able to enter another character's soul and effect change to it. For obvious reasons, this ability would be tampered down to its most basic 'I have a bad feeling about this' form and left at that.
Her Demon Eyes power also grants her White/Light Magic (the game uses these terms more or less interchangeably):
- Cure: single-target healing ability
- Holy Edge: add Light element to ally's physical attacks
- Blessed Light: single-target magic attack
- Wish: status ailment cure
- Gospel: physical and special defense buff
- Arc: whole-party healing ability
- Resurrection: revive KO'd party member
- Advent: large multi-target magic attack
As far as inventory is concerned, she would arrive with the following:
- Bible
- Another, grosser bible
- Cross Pendant on a chain
Suitability & Plans: Why do you want to play this particular character in Songerein? Even if it's just a character you really want to play, it's still good to have an idea of what you'd like to do with them to make engagement easier. Some things to think about are what might be some goals you have for the character or if there is something about them you want to explore, such as exploring new CR or letting them explore opportunities they didn't have in canon.
Most important to consider is how will the character fit in? Not every character will adapt well to the game's environment, so consider carefully. You may also want to consider how much reliance your character needs with castmates or other kinds of characters. The more independent and flexible both you and the character are, the easier it will be in generating CR and participating in the various shenanigans that will occur. You should also consider that while we have events, we expect players to be able to create their own fun with each other and without heavy mod influence.
Test Drive Sample: Sample (you may include more)
Questions: Any questions you might have.
Player: Colleen
Age: 30+
Contact:
Current Characters: Diluc Ragnvindr
Character: Alice Elliot
Canon: Shadow Hearts | post-death in the bad ending
Age: 20
Background Information: wiki link
Personality: The game introduces Alice as a passive damsel in distress, accompanying the Japanese army to Fengtian for a handoff to who-knows-where in Japan. She hangs back as the main antagonist tears through the train cars, killing everyone in his path. She is also is promptly put to sleep and therefore out of commission as the game's protagonist, Yuri, takes the man on for the first time. At this point in the game, she is still reeling from her father's violent death and the unknown future ahead of her, and it shows in how she handles early-game conflict and events. She's easily spooked, hesitant, and prone to simply sleeping like the dead rather than dealing with things. Her incredibly low Sanity Points at the beginning of the game also suggest that she's easily overwhelmed by the events taking place around her.
Over the course of the game, however, she grows to have a great deal of resiliency and resolve. Reminders of her father still bring her a great deal of sorrow as she comes across them throughout the game, but she's able to use that sadness to push forward rather than wallow in it. When Yuri disappears halfway through the game, she goes to Europe and bides her time working as an exorcist as the party looks for him instead of resorting to pining or simply following along someone else's orders like she had done after the death of her father. Her introduction in the Europe portion of the game even shows her laughing with another party member over the case they've just completed, demonstrating an ability to compartmentalize and keep going even when dealing with difficult emotions.
Of course, this resolve comes at the price of a disregard for herself and her safety to see things through. At one point in the game, she goes off to Rouen, France on her own (prompting Yuri to comment that she's stubborn and wouldn't be dissuaded) despite the multitude of dangers in doing so. And, more detrimentally for her, she faces down Yuri's demons and offers her life in exchange for his soul without a second thought, even after being warned of the consequences. Basically, she goes from getting into trouble because of her own passivity to getting into trouble because of a tendency to get in over her own head.
It would be remiss not to mention Yuri's role in Alice's development in this regard. While their first meeting is quite uncomfortable, they grow to care deeply for each other and bring out the other's best. He gives her confidence and the strength to push forward, and she gets him to be a better person. Her exchange for his soul can seem foolhardy given that it results in her death in the bad ending of the game, but it's illustrative of the depths to which she cares for him and how much that love motivates her.
Independently of her feelings for Yuri, Alice is kind-hearted and often associated with purity throughout the game. She never hesitates to help someone in need (although she's also not above receiving payment for those services), and gives adversaries the benefit of the doubt if they are truly repentant. She serves as a source of warmth and nurturing for the party. Kind as she is, however, she is also good-humored and not above kidding and teasing when the opportunity is presented and warranted.
And, finally, Alice is a woman of faith. Her father is a Catholic* priest, and before the events of the game she traveled with him during his mission from the Vatican. Her weapons in the games are holy books and bibles, and she is known to pray at critical junctures. That said, she falls short of zealotry--she is very open to the religious and occult customs she encounters in China and at one point outright denounces the Inquisition as an abuse of authority.
* It should be noted that in Shadow Hearts, Catholicism includes elder gods and aliens. Because why not.
Abilities & Inventory: Alice was born with a power referred to in-game as "Demon Eyes," which is the ability to sense emotional states that go unnoticed by normal people and the supernatural (especially evil, referred to in-game as Malice). It's implied that this is because it's an ability that pertains to the nature of the soul, and the game even goes so far as having her be able to enter another character's soul and effect change to it. For obvious reasons, this ability would be tampered down to its most basic 'I have a bad feeling about this' form and left at that.
Her Demon Eyes power also grants her White/Light Magic (the game uses these terms more or less interchangeably):
- Cure: single-target healing ability
- Holy Edge: add Light element to ally's physical attacks
- Blessed Light: single-target magic attack
- Wish: status ailment cure
- Gospel: physical and special defense buff
- Arc: whole-party healing ability
- Resurrection: revive KO'd party member
- Advent: large multi-target magic attack
As far as inventory is concerned, she would arrive with the following:
- Bible
- Another, grosser bible
- Cross Pendant on a chain
Suitability & Plans: Why do you want to play this particular character in Songerein? Even if it's just a character you really want to play, it's still good to have an idea of what you'd like to do with them to make engagement easier. Some things to think about are what might be some goals you have for the character or if there is something about them you want to explore, such as exploring new CR or letting them explore opportunities they didn't have in canon.
Most important to consider is how will the character fit in? Not every character will adapt well to the game's environment, so consider carefully. You may also want to consider how much reliance your character needs with castmates or other kinds of characters. The more independent and flexible both you and the character are, the easier it will be in generating CR and participating in the various shenanigans that will occur. You should also consider that while we have events, we expect players to be able to create their own fun with each other and without heavy mod influence.
Test Drive Sample: Sample (you may include more)
Questions: Any questions you might have.