adventageous: (Default)
2022-11-30 11:11 pm

Songerein app (draft)

ALICE ELLIOT | SHADOW HEARTS | RESERVED

Player: Colleen
Age: 30+
Contact: [plurk.com profile] asondeiru, asondeiru#9009
Current Characters: Diluc Ragnvindr

Character: Alice Elliot
Canon: Shadow Hearts | post-death in the bad ending
Age: 20


Background Information: wiki link

Personality: The game introduces Alice as a passive damsel in distress, accompanying the Japanese army to Fengtian for a handoff to who-knows-where in Japan. She hangs back as the main antagonist tears through the train cars, killing everyone in his path. She is also is promptly put to sleep and therefore out of commission as the game's protagonist, Yuri, takes the man on for the first time. At this point in the game, she is still reeling from her father's violent death and the unknown future ahead of her, and it shows in how she handles early-game conflict and events. She's easily spooked, hesitant, and prone to simply sleeping like the dead rather than dealing with things. Her incredibly low Sanity Points at the beginning of the game also suggest that she's easily overwhelmed by the events taking place around her.

Over the course of the game, however, she grows to have a great deal of resiliency and resolve. Reminders of her father still bring her a great deal of sorrow as she comes across them throughout the game, but she's able to use that sadness to push forward rather than wallow in it. When Yuri disappears halfway through the game, she goes to Europe and bides her time working as an exorcist as the party looks for him instead of resorting to pining or simply following along someone else's orders like she had done after the death of her father. Her introduction in the Europe portion of the game even shows her laughing with another party member over the case they've just completed, demonstrating an ability to compartmentalize and keep going even when dealing with difficult emotions.

Of course, this resolve comes at the price of a disregard for herself and her safety to see things through. At one point in the game, she goes off to Rouen, France on her own (prompting Yuri to comment that she's stubborn and wouldn't be dissuaded) despite the multitude of dangers in doing so. And, more detrimentally for her, she faces down Yuri's demons and offers her life in exchange for his soul without a second thought, even after being warned of the consequences. Basically, she goes from getting into trouble because of her own passivity to getting into trouble because of a tendency to get in over her own head.

It would be remiss not to mention Yuri's role in Alice's development in this regard. While their first meeting is quite uncomfortable, they grow to care deeply for each other and bring out the other's best. He gives her confidence and the strength to push forward, and she gets him to be a better person. Her exchange for his soul can seem foolhardy given that it results in her death in the bad ending of the game, but it's illustrative of the depths to which she cares for him and how much that love motivates her.

Independently of her feelings for Yuri, Alice is kind-hearted and often associated with purity throughout the game. She never hesitates to help someone in need (although she's also not above receiving payment for those services), and gives adversaries the benefit of the doubt if they are truly repentant. She serves as a source of warmth and nurturing for the party. Kind as she is, however, she is also good-humored and not above kidding and teasing when the opportunity is presented and warranted.

And, finally, Alice is a woman of faith. Her father is a Catholic* priest, and before the events of the game she traveled with him during his mission from the Vatican. Her weapons in the games are holy books and bibles, and she is known to pray at critical junctures. That said, she falls short of zealotry--she is very open to the religious and occult customs she encounters in China and at one point outright denounces the Inquisition as an abuse of authority.

* It should be noted that in Shadow Hearts, Catholicism includes elder gods and aliens. Because why not.

Abilities & Inventory: Alice was born with a power referred to in-game as "Demon Eyes," which is the ability to sense emotional states that go unnoticed by normal people and the supernatural (especially evil, referred to in-game as Malice). It's implied that this is because it's an ability that pertains to the nature of the soul, and the game even goes so far as having her be able to enter another character's soul and effect change to it. For obvious reasons, this ability would be tampered down to its most basic 'I have a bad feeling about this' form and left at that.

Her Demon Eyes power also grants her White/Light Magic (the game uses these terms more or less interchangeably):
- Cure: single-target healing ability
- Holy Edge: add Light element to ally's physical attacks
- Blessed Light: single-target magic attack
- Wish: status ailment cure
- Gospel: physical and special defense buff
- Arc: whole-party healing ability
- Resurrection: revive KO'd party member
- Advent: large multi-target magic attack

As far as inventory is concerned, she would arrive with the following:
- Bible
- Another, grosser bible
- Cross Pendant on a chain

Suitability & Plans: Why do you want to play this particular character in Songerein? Even if it's just a character you really want to play, it's still good to have an idea of what you'd like to do with them to make engagement easier. Some things to think about are what might be some goals you have for the character or if there is something about them you want to explore, such as exploring new CR or letting them explore opportunities they didn't have in canon.

Most important to consider is how will the character fit in? Not every character will adapt well to the game's environment, so consider carefully. You may also want to consider how much reliance your character needs with castmates or other kinds of characters. The more independent and flexible both you and the character are, the easier it will be in generating CR and participating in the various shenanigans that will occur. You should also consider that while we have events, we expect players to be able to create their own fun with each other and without heavy mod influence.

Test Drive Sample: Sample (you may include more)

Questions: Any questions you might have.
adventageous: (046)
2021-10-16 06:04 pm

Abraxas | Info Post

(app posted as a temp placeholder until I can get a full info page put together)


OOC INFORMATION

Player Name: Colleen
Are you over 18?: yes
Contact: plurk: [plurk.com profile] asondeiru, discord: asondeiru#9009
Other Characters in Game: none

IC INFORMATION

Character Name: Alice Elliot
Canon: Shadow Hearts
Canon Point: post-death in the bad ending
Background: wiki link

Suitability: Alice's driving motivation in the early phases of her time in Abraxas is likely going to be some level of resentment; as a JRPG heroine, she has been kidnapped multiple times with the expressed intent of using her powers for their own purposes, and being summoned by the Free Cities comes off quite the same way. However, she is not the sort of person that would allow that resentment to have her 'opt out' of becoming involved with this world that she's been brought to. She's no stranger to complicated political situations, having come from the brink of World War I in her own setting, and she's seen the sort of lengths that people will go to in the name of creating a world that they believe is correct. Having already saved one world on the brink of cataclysm, she wouldn't hesitate to do so again--assuming, of course, if she agrees enough with any one faction to take up their cause. Before getting to that point, she'll want to (and need to, she believes, for her own survival) learn more about this world she's been brought to.

On a less grand scale, should Alice find herself able to act more independently she will do what she can to assist people in crisis. The situaiton in Fomalhaut, for example, would compel her to investigate and try to find a cure for the disease that's ravaging its populace--especially if its cause is less a contagion and more similar to a curse. If there are other supernatural threats that she can help to quell, then she will draw on her experience as an exorcist and take them on as necessary. Regardless of how and why she was brought here, at the end of the day she cares deeply about people and the world(s) they inhabit. She will use her time here to help alleviate suffering as much as she can.

And, finally, the fact that she's dead in her own canon minimizes the 'but I have to get home NOW' distraction that can sometimes hinder plot engagement in games like this one.

Powers: Alice was born with a power referred to in-game as "Demon Eyes," which is the ability to sense emotional states that go unnoticed by normal people and the supernatural (especially evil, referred to in-game as Malice). It's implied that this is because it's an ability that pertains to the nature of the soul, and the game even goes so far as having her be able to enter another character's soul and effect change to it. If she's accepted into Abraxas, I will absolutely have a conversation with the mods about what needs to be done to nerf the ability as needed, since the most powerful aspects of it (at best) possibly allow Alice deeply personal and sensitive access to people.

Her Demon Eyes power also grants her White/Light Magic (the game uses these terms more or less interchangeably):
- Cure: single-target healing ability
- Holy Edge: add Light element to ally's physical attacks
- Blessed Light: single-target magic attack
- Wish: status ailment cure
- Gospel: physical and special defense buff
- Arc: whole-party healing ability
- Resurrection: revive KO'd party member
- Advent: large multi-target magic attack

PERSONALITY QUESTIONS

Describe an important event in your character's life and how it impacted them. The most important event in Alice's life is the day she meets Yuri and he rescues her from the game's Big Bad on the Trans-Siberian Railroad in South Manchu, China. It's the inciting incident of the Shadow Hearts game, and therefore sets the trajectory of the rest of her life.

The game introduces Alice as a passive damsel in distress, accompanying the Japanese army to Fengtian for a handoff to who-knows-where in Japan. She hangs back as said Big Bad tears through the traincars, killing everyone in his path. She is also is promptly put to sleep and therefore out of commission as Yuri takes the man on for the first time. At this point in the game, she is still reeling from her father's violent death and the unknown future ahead of her, and it shows in how she handles early-game conflict and events. She's easily spooked, hesitant, and prone to simply sleeping like the dead rather than dealing with things. Her incredibly low Sanity Points at the beginning of the game also suggest that she's easily overwhelmed by the events taking place around her.

Over the course of the game, however, she grows to have a great deal of resiliancy and resolve. She pushes through later moments of sadness and adversity (e.g., repeated reminders of her father's death, the disappearance of Yuri, etc.) rather than wallowing in it. While she still takes moments to process grief and unpleasant emotions, she does what she can to take charge of the situation and move forward. A large part of the reason why that growth happens is because of her relationship with Yuri. While their first meeting is very rough, they grow to care deeply for each other and bring out the other's best. He gives her confidence and the strength to push forward, and she gets him to be a better person. She even goes as far as sacrificing herself to save his soul, which is how she ends up dying in the (canonical) bad ending for the game.

Does your character have a moral code, or other set of standards they try to live by? Being Catholic, Alice lives by her faith first and foremost and is often associated with purity throughout Shadow Hearts and Shadow Hearts: Covenant as a result. Her weapons in the games are holy books and bibles, and she stops to pray at critical junctures throughout the story. That faith also informs much of her behavior, personality, and persepctive, up to and especially the degree to which she loves and wants to save the broken world that she lives in. She never hesitates to help someone in need (although she's also not above receiving payment for those services), and gives adversaries the benefit of the doubt if they are truly repentant.

It's important to note that while she herself is very devoted, she falls well short of zealotry (or even the expectation that others' faith be the same as hers). Alice is very open to the religious and occult customs she encounters while traveling in China, and at one point in the game she outright denounces the Inquisition as a heinous abuse of authority.

What quality or qualities do they admire most? Alice values kindness (particularly in a world that lacks it), love, resolve, and strength of spirit. These all speak to the sort of person that is able to overcome extraordinary circumstances without giving in to nihilism or despair, still able to find value and a reason to move forward rather than lay it all to waste. The "exterior" package of these traits matter much less to her. These are traits that she possesses (or grows to possess over the course of the game's story), but they are also traits that draw her to Yuri despite his much rougher behavior and attitude. It's a sort of 'what's on the inside that counts' sort of quality, as far as she's concerned.

Do they have a part of themselves they dislike? Not especially. A large part of Alice's role and character growth in Shadow Hearts is finding peace with herself and her circumstances, up to and including giving up her life for Yuri's soul. What few reservations she does show about dying (which slowly takes place over the final dungeon into the epilogue) is more for Yuri's sake than her own--she's worried about worrying him more than about herself. While at the beginning of the game she is skittish, traumatized, and merely adrift (all things she did dislike about herself, at the time), by the end of the game she's grown into her own. If anything, she would change her past self more than her present one, and will act accordingly not to revert back to it.

The game doesn't really delve into it, but I imagine Alice's relationship with her Demon Eyes power is also rather complicated. She wouldn't give it up for the world, but it's brought her a great deal of grief over the short span of her life, costing her both her father and her freedom (the latter, multiple times). Even if she would never admit it, even to herself, there has to be a part of her that wonders what her life might have been like without it. But since that's not possible, it's more important to her that she accept it for what it is. Which she has.

What is their sign, and why? Alice's sign is that of The Empress. She is a healer and a nurturer, often acting as the emotional core of the part in Shadow Hearts. She is the sort of person who takes on others' troubles as her own (quite literally, in the case of the curse she took on from Yuri), and is largely motivated by how deeply she cares about her world and the people within it. Her love for the world and its people is so strong that it's a plot point in the game's sequel, over a year after her own death.

SAMPLES & ARRIVAL

Samples: top level | tag-out 1 | tag-out 2

Arrival Scenario: Scenario Two: Welcome to Cadens
adventageous: (Default)
2021-06-09 08:36 pm

Permissions Post


PERMISSIONS/OPT OUT


OOC


BACKTAGGING• Of course!
THREADHOPPING• Yes, if the situation calls for it.
FOURTHWALLING• Please don't.
CRAU• Sure, why not.
OFFENSIVE SUBJECTS• I'm generally chill about these things, but ask first.


IC


PHYSICAL CONTACT• Yes, but she will not be okay if she doesn't know you.
ROMANCE• Let's discuss.
SEX• Let's discuss.
FIGHTING• Yes--she comes from a JRPG. Fighting's part of the package.
INJURY• Yes.
DEATH• Yes, but let's talk about it first.
MIND-READING• No.
MANIPULATION• Maybe. Let's discuss.


OPT-OUT


SPOILERS• Alice is a walking spoiler for Shadow Hearts and Shadow Hearts: Covenant. If you don't want to be spoiled, let me know and I'll steer clear.
RELIGION• Alice is also deeply religious, and there's no shortage of Catholic iconography/philosophy involved in her character. While she herself is tolerant, I know that's not something everyone wants to take on. Again, let me know and I'll respect it.




source code by [personal profile] honeyblade
adventageous: (Default)
2020-10-16 09:16 am

HMD

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adventageous: (028)
2020-10-16 09:15 am

Inbox: Aefenglom

"Please leave a message, thank you."
adventageous: (046)
2020-09-04 05:27 pm

Aefenglom App

Player Information
Name: Colleen
Age: 30+
Contact: [plurk.com profile] asondeiru
Other Characters: Rikku

Character Information
Name: Alice Elliot
Canon: Shadow Hearts
Canon Point: On the train ride to Zurich in the bad ending
Age: 20
History: Judgement Ring wiki link

Personality:
The game introduces Alice as a passive damsel in distress, accompanying the Japanese army to Fengtian for a handoff to who-knows-where in Japan. She hangs back as the main antagonist tears through the traincars, killing everyone in his path. She is also is promptly put to sleep and therefore out of commission as the game's protagonist, Yuri, takes the man on for the first time. At this point in the game, she is still reeling from her father's violent death and the unknown future ahead of her, and it shows in how she handles early-game conflict and events. She's easily spooked, hesitant, and prone to simply sleeping like the dead rather than dealing with things. Her incredibly low Sanity Points at the beginning of the game also suggest that she's easily overwhelmed by the events taking place around her.

Over the course of the game, however, she grows to have a great deal of resiliancy and resolve. Reminders of her father still bring her a great deal of sadness as she comes across them throughout the game, but she's able to use that sadness to push forward rather than wallow. When Yuri disappears halfway through the game, she goes to Europe and bides her time working as an exorcist as the party looks for him instead of resorting to pining or simply following along someone else's orders like she had done after the death of her father. Her introduction in the Europe portion of the game even shows her laughing with another party member over the case they've just completed, demonstrating an ability to compartmentalize and keep going even in the face of great worry and sorrow.

Of course, this resolve comes at the price of a disregard for herself and her safety to see things through. At one point in the game, she goes off to Rouen, France on her own (prompting Yuri to comment that she's stubborn and wouldn't be disuaded) despite the multitude of dangers in doing so. And, more detrimentally for her, she faces down Yuri's demons and offers her life in exchange for his soul without a second thought, even after being warned of the consequences. Basically, she goes from getting into trouble because of her own passivity to getting into trouble because of a tendency to get in over her own head.

It would be remiss not to mention Yuri's role in Alice's development in this regard. While their first meeting was quite rough, they grow to care deeply for each other and bring out the other's best. He gives her confidence and the strength to push forward, and she gets him to be a better person. Her exchange for his soul can seem foolhardy given that it results in her death in the bad ending of the game, but it's illustrative of the depths to which she cares for him and how much that love motivates her.

Independently of her feelings for Yuri, Alice is kind-hearted and often associated with purity throughout the game. She never hesitates to help someone in need (although she's also not above receiving payment for those services), and gives adversaries the benefit of the doubt if they are truly repentant. She serves as a source of warmth and nurturing in the party, for example staying by Yuri's side as he is horribly sea-sick. Kind as she is, however, she is also good-humored and not above kidding and teasing when the opportunity is presented and warranted.

And, finally, Alice is a woman of faith. Her father is a Catholic* priest, and before the events of the game she traveled with him during his mission from the Vatican. Her weapons in the games are holy books and bibles, and she is known to pray at critical junctures. That said, she falls short of zealotry--she is very open to the religious and occult customs she encounters in China and at one point outright denounces the Inquisition as an abuse of authority.

* It should be noted that in Shadow Hearts, Catholicism includes elder gods and aliens. Because why not.

Abilities & Skills:
"Demon Eyes," which is the ability to sense evil and emotional states that go unnoticed by normal people

White/Light Magic (the game uses these terms more or less interchangeably):
- Cure: single-target healing ability
- Holy Edge: add Light element to ally's physical attacks
- Blessed Light: single-target magic attack
- Wish: status ailment cure
- Gospel: physical and special defense buff
- Arc: whole-party healing ability
- Resurrection: revive KO'd party member
- Advent: large multi-target magic attack

Enough nerve to smack a monster or demon with a book if given no other options. Seriously.

Inventory/Companions:
Bible
Another, grosser bible
Cross Pendant on a chain

Choice: Witch
Reason: In canon, Alice is a mage (although she's never referred to as such) specializing in light-aspected magic and healing. She also helps Yuri humanize himself and take control over his Harmonixer powers over the course of the game. On the flip side, her powers also have the capability of being used as a devastating weapon, as demonstrated by the whole first-half conflict with Dehuai. There are interesting parallels in those aspects that can be found in bonding, both as a soothe to monsters' feral tendencies and as a means to prevent her own powers from wreaking havoc. I think she'd be more than happy to step up to the role.


Samples:
1 | 2 | 3 | 4